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Doom more enemies mod
Doom more enemies mod











#Doom more enemies mod mods

So its great for mixing up random encounters.Ĭolourful Hell is similar, but alot more intrusive, and the majority of monsters are upgraded, rather than just one every so often, so that one is best when you're running the more OP weapon mods (Trailblazer, Russian Overkill, Guncaster) or want a bigger challenge. Personally I recommend using Shades of Doom (with 'Chaos Mode' enabled in its menu) in combination with Champions (with its spawn rate set to somewhere between 5-15%) for a good general balanced experience.Ĭhampions isn't really boss monsters, it adds stuff that's more like Diablo's blue mobs (where one of the enemies in a group has a strange and unique ability, like its 100% faster, explodes on death, fires extra projectiles in pain states, and so on). Wanderer has already pointed out most of the options I'm aware of the only other one is: The Brutal Doom No Weapons, Monsters ONLY pack. Insanely, punishingly hard on top difficulties.Īlso, as a rule of thumb, if you're looking for gameplay mods, then ZDoom forums is a much better place for it, that actually has a board dedicated specifically for them. Works with other monster mods.ĭoomRL Arsenal - download the standalone Monster Pack. Bringing them down to half will cause them to fully heal and transform into a more powerful form. LegenDoom - you gonna need LegenDoomLite. Random enemies on the map are chosen to be Legendary enemies, with increased health. Doesn't change enemies behaviour or ballance per se, rather a purely visual, cosmetic mod.Ĭhampions - adds boss type monsters with some interesting abilities. Shades Of Doom - monster randomisation based upon specific themes. Has boss type enemies that you can turn on or off in the menu. Adds colour coded variants, where your basic Doom goons are the weakest type and coloured enemies are progressively tougher. Colourful Hell - monster randomisation mod.











Doom more enemies mod